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T12 Guide "Phoenix"

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Beitrag von Epi Di Mai 05, 2015 11:17 am

Phoenix Phase 1: Benny, Blackfire & Whitefire


Bennu spawns every minute starting around 5s~ in. Don’t underestimate this little dude, he hits like a truck. Any free Virus should be used on benny (SMN, but BLM or WHM preferably). While killing Bennies isn’t too hard, Bennys must not die too close to each other (From here on we will call them Benny). Kill them fast or else Phoenix gets a stack of (forgotname). YOU DONT WANT THIS. Each time a raidmember dies, he also gets a stack.

Revelation is Phoenix’s tank buster. It’s a massive elemental damage nuke that cleaves. A tank CANNOT eat 2 straight revelations or he will die (it gives a debuff that increases the next revelations damage… to around 40k). This is why SMN and SCH Virus should be saved for Revs, and untraited Virus for Benny.

Blackfire & Whitefire: These two mechanics are right next to each other. Blackfire targets ONE DPS, ONE HEALER and OFFTANK always (considering all people are alive). It leaves an add (Blackfire is the name of skill and the add). You must not have 2 blackfires too close to each other. and never walk into a blackfires hitbox. Failing to do these things will result in a damaging pulse and a vulnerability up debuff.

Whitefire also targets ONE DPS, ONE HEALER and OFFTANK. A large white circular AoE spawns on the targets. They will take heavy damage. Remember not to get “venn diagrammed” by two whitefires – you will likely die. Whitefires AoE must hit Blackfires. Successfully tagging them gives then a HUGE HP DOWN debuff. Once the debuff is applied, kill the Blackfires.

How do we deal with this? Have all DPS pile up… both healers pile up… and offtank go off somewhere on his own (haha). This prevents blackfires from spawning too close to each other. For the following Whitefire, DPS tags the DPS Blackfire… Healer tags healer Blackfire… and tank on tank. Prevent alot of BS and reduces the needed communication when taking care of this mechanic.

Help! Blackfire timing is a little weird!! Yeah… its just something you have to get used to. After the castbar finishes, theres a short delay, then Blackfire spawns. The instant it spawns you HAVE to get out. Again, a few attempts at this and you should be okay.

We got three Benny?! Okay, theres no HARD CODED penalty to having alot of Bennys. However, practically speaking, having 3 Benny in Phase 1 means you’re sorely lacking DPS. A total of 5 Benny during Phase 1 + Phase 2 is the “practical maximum”. Bennys spawn around 1 minute after the last – so the first phase should last no longer than ~3 minutes.

Phoenix’s phase 1 rotation:
Benny – Revelation – Blackfire – Whitefire (Repeat)
Again, this is a really short phase. Here’s what your Phase 1 should look like ideally:
Benny – Revelation – Blackfire – Whitefire – Benny – Revelation – Blackfire – Whitefire (79%). Below 80%, Phoenix enters Phase 2.
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Beitrag von Epi Di Mai 05, 2015 11:21 am

Phoenix Phase 2: Brands, Blue + Red


Brand of Purgatory is the first skill you’ll encounter in this phase. It leaves a green (or sometimes purple) mark on a random (likely ranged or healer) party member. This skill has a few mechanics.

1) When phoenix casts Flames of Unforgiveness, if the debuff wasn’t passed… the current owner dies.
2) Passing the debuff is done by simply sticking together.
3) Damage is done to BOTH parties upon switching. A short delay later another chunky damage is done to the original owner.
4) Reminder is: Unforgiveness? Pass – Damage on both – Damage on Initial.

How do we deal with this? We pass it between both healers. Everyone else should be mindful to avoid their little area. Stoneskin and Adloq on the original holder, and a small shield on the recipient should be okay. We have the CLEAN healer approach the DIRTY healer when flames is being cast. The dirty one casts a large heal on him or herself while the recipient is travelling (to survive the second hit). Passing happens shortly after bluefire – so keep it in the mind of your healers “Bluefire? Shields up“.
Help! Brand went to a non-healer! It’s okay. Shield him and have the healer take it on Unforgiveness.

Next up in this phase Bluefire and Redfire. Bluefire is similar to T9 stardust. Once the blue marker expires a freeze field will spawn where the person was. Being in this field shortly after it spawns gives you a slow, heavy and DoT… it generally sucks. Once the field goes away it leaves a little pool of ice. Standing in this pool gives you a bebuff (Buff?) – It’s used for Redfire. Redfire spawns a slow moving fireball. It gets tethered to a random person in your raid. Have 1 guy (Healer or Bard, preferably) take the ice buff and stand in the redfire tether – this cancels it out. Failing to cancel out redfire tether will result in massive raidwide damage and a huge DoT.

Benny continues to spawn in this phase. Remember what was earlier mentioned, they have to die far from each other, a good formation is a huge X, with each point on the sides and middle becoming a benny death spot.

Phoenix’s phase 2 rotation:
Brand (only phase change) – Blue – Unforgiveness – Red – Revelation (Every ODD red) – Repeat (Benny every 1 minute)
This keeps repeating until Phoenix reaches 52% – then onto Phase 3 “Bennyland”. Again, remember to kill Bennies fast, and keep deaths to a minimum – you DO NOT want any stacks if possible. When it phases GTFO of the nearby area surrounding Phoenix. An autokill field spawns and you don’t want to be there. Getting to Phase 3 with 5 or less Bennys and having your party in good shape is the first hurdle you face in Phoenix – so remember to DPS hard and NO DEATHS!

CONSIDER USING MELEE LIMIT BREAK to Phase before a third Benny spawns in Phase 2. Having a total of 4 Bennys is a massive stress reliever for the next phase.


Zuletzt von Epi am Di Mai 05, 2015 11:25 am bearbeitet; insgesamt 1-mal bearbeitet
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Beitrag von Epi Di Mai 05, 2015 11:22 am

Phoenix Phase 3: Bennyland


Okay, hopefully you got here in good shape. This is the hardest phase of Phoenix, and the most unforgiving. Phoenix is untargettable during this phase. He will CONSTANTLY cast Flames of Rebirth. Each time Phoenix casts flames, it gets another stack. Each stack means Flames of Rebirth becomes stronger and stronger. at around 14+ it becomes a little absurd. So this phase is a tight race against time.
All Bennies killed will revive. If any Benny is next to another one, they get a Damage+ and HP+ buff. This almost always means a WIPE. So remember to keep their dead bodies in that X formation! All Benny aggro is “remembered” so don’t worry about healers pulling.

So the goal here is to KILL EVERY BENNY TWICE. Upon klling a Benny, the next Flames of Rebirth will revive it – It comes back as a SUPERBENNY. To further complicate things, a Benny revival will buff surrounding Bennies with Damage+ and HP+. You guessed it… if this happens – it’s a wipe.
Let’s summarize your objectives in Bennyland:

  1. Kill a Benny
  2. MOVE to avoid the ressurection buff
  3. Flames of Rebirth will Revive the dead one.
  4. Kill the Superbenny
  5. (Repeat)

This phase ends when ALL SUPERBENNIES are killed. Is there a time limit? Sort of. As the stacks rise, Flames of Rebirth will get stupidly strong.

How do we deal with this? To be honest every group does it a little differently. It all depends on how strong your DPS is… how many Benny you have. At this point in the game 4 should be really doable. But my best advice here is to think on your feet. This phase is never really the same twice. Feel free to use any limit break(s) gained since the DPS check on Phoenix isn’t tight (UNLESS YOU HAVE UNNECESSARY DEATHS).

Again, it’s better to react to the situation and communicate it to your team, than to act as if this phase will be the same each time. Have one guy make the calls on what to do so theres no confusion. Here’s some reminders we used early on:

  • Buffing Bennies is a no-no. EVERYTHING must be done to prevent this.
  • If a small Benny dies – MOVE BEFORE FLAMES GO OFF. no questions
  • Don’t be afraid to have 2 Superbenny to save time on revivals. But you might not want 3.
  • AoE value is your friend.
  • Once it phases, go to a corner Benny and bully him before his friends arrive. Value gained.

Flames of Rebirth (damage) is pretty much a side mechanic here. But don’t let your guard down, healers! The first 5 or so are easily mitigated by a constantly reapplied Medica 2, and a Succor before it hits (Succor precasted should be done on all flames). Don’t bother wasting stacks on Soil just yet. After a while Medica 2 doesn’t cut it anymore… Just keep reapplying the Medica 2 HoT and add a Medica 1 to top everyone up before it goes off. at 10 or more, Soil and Cure 3 need to be used! As such, WHM mana gets a little strained here.
So you got rid of all the Superbennies. Great! Now to the final phase.. Fountain of Fires and Blazing Pinions.


Zuletzt von Epi am Di Mai 05, 2015 11:59 am bearbeitet; insgesamt 1-mal bearbeitet
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Beitrag von Epi Di Mai 05, 2015 11:25 am

Phoenix Phase 4 (Final): Fountain of Fire, Dives.


This phase is much like Phase 2. Brand of Purgatory is back, and so is Flames of Unforgiveness. Previous phase skills Revelation and Flames of Rebirth, too.. He gets some new skills too… Fountain of Fire,Tethered Dive” and “Avoidable Dive“. First off, let’s discuss the main mechanic of this phase – Fountain of Fire.

Fountain of Fire spawns a.. well.. fountain of fire near Phoenix. These don’t do anything if handled properly. What happens otherwise? You don’t want to know. Fountains can be removed by having a total of 8 stacks of “energy” absorbed from it. You do this by standing on it. Each time a stack is applied on a person, he or she takes a little bit of damage. Keep in mind that a non-tank can only take around 2 stacks before damage gets a little out of hand. So to absorb 8, you need 4 people to get in on the absorption. Oh, and you can’t have multiple people absorb at the same time. By the time the next fountain is up – the first guy has no more stacks of “energy”.

How do we handle this? To promote consistency in this phase, SET AN ORDER OF 4 PEOPLE AND STICK TO IT. The best setup here is 2 Healers and 2 DPS (Preferably RANGED). This is really easy if you guys are calm.

Brand Of Purgatory is now handled by tanks in this phase (for our strategy). Once final phase starts,  have your tank pick it up from whoever gets it. Remember to shield/heal the initial recipient.

Avoidable Dive” is a floor marked ability. It’s a thick line on the floor that’s slow to come out. Don’t stress out too much about this, it’s hardly fatal.

Tethered Dive targets random raid members. A tether appears from a mini-phoenix to the target. After a short period of time the phoenix will dive, causing damage in a line ALL THE WAY FROM BOTH SIDES OF THE ARENA. So make an imaginary line in your head and avoid getting anywhere near it… This mechanic isn’t so bad, but it CAN cause wipes in one specific niche scenario. Namely, Fountain absorption guy gets tether dive.

How to prevent prevent “Tether Fountains”?! Well there are many little steps to avoid an unsolvable Tetherfount. Tether founts are deadly during 1 specific time… Getting hit by tether dive around the time second stack applies is potentially fatal. Mitigate this by shielding the fountain guy after the first stack comes. Full HP without shields might not cut it.

Flames of Rebirth continues on in this phase. It doesn’t happen often but still grants Phoenix stacks.

After two fountains, there’s a small mini-phase that involves a bunch of tether dives and Ifrit-style radiant plumes. Stick to the edges and try to angle the dives away from your friends. A Succor/Medica II before this mini-phase helps out a lot. This mini-phase isn’t difficult, just dont get reverse-valued from the dives.
After 13 minutes, Phoenix hits soft-enrage and will spam Flames of Rebirth until you are dead. This is a loose enrage timer. If Phoenix has little stacks, you can get another ~30s of DPS in.

Phoenix Final Phase Rotation:
Fountain – Revelation – Unforgiveness – Flame of Rebirth – Fountain – Revelation – Unforgiveness – Flame of Rebirth – Miniphase (Repeat)




Quelle: http://www.ffxivguild.com/ffxiv-phoenix-turn-12-fcob3-strategy-guide/
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Beitrag von Epi Mi Mai 06, 2015 3:06 pm

Und für alle Lesefaulen noch ein Video-Guide zu T12 Razz 
Aber der Video-Guide kann zum oberen in ein paar Sachen abweichen, da es sich nicht um die gleichen Leute handelt, aber die Grundmechaniken bleiben ja die Gleichen Smile

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